The survivors now huddle in their conquered towns or hide in the barren wilderness with little hope for the future.
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In a systematic campaign against life itself, the Shadowlord soon blasted the continent until all that remained was desert and arid plateaus. Total domination was his goal, and to his twisted mind, an example must be made of those who would resist. The Shadowlord, however, was not content with mere victory. Unprepared for such an onslaught, the resistance crumpled. Keldonia was the last bastion of resistance against the Shadowlord and its people fought valiantly until the Shadowlord concentrated all his forces and magic on the continent. "Once a temperate land with fertile fields and a prosperous people, the continent of Keldonia is now a devastated wasteland. If you want something else, or just get here to late, I can squeeze you in when I do get more troops and heroes under my command. Up for grabs, first come first served here with unit preferences. And sometimes I might well get to actual choices, which I'll offer up to a council of war.
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Preferential troop types for instance (I will lean towards an infantry heavy force through my bonuses there though) and, you know, being the actual troop commanders and heroes on the ground. Figures they'd decline to poke their heads up above cover themselves.Īlright folks, while I'll be doing a lot without input, being effectively the highest ranking commander, there's a bunch of things you can add to this. And naturally the one the council picks to command this motley collection of warbands and ragtag militias. Being one of the few with any victories against the invaders to my name who's still breathing makes me uncomfortably high profile. Well, I say they but it's only about as much as I contribute myself. So, the council of five have managed to scrape together enough troops to actually field something that can be called an army. So, following stumbling upon Facehugger's excellent LP of Spellcrossed and getting my hands on Fantasy General once again I hereby embark upon a voyage of conquest and liberation and I hope you'll join me. Once you've completed the main story campaign, you'll unlock the option to switch your secondary class should you so choose-but your primary class is forever.Been lurking for a fair while, figured I'd actually contribute something too. If you decide that you want to rearrange your skill points, you can do so for a reasonable sum of in-game gold at any Quick Change station.Ĭonsider your primary and secondary class selections carefully, as they'll have a huge impact on the many ways your Fatemaker can stylishly vanquish evil. As you invest more points into a skill tree, you'll unlock more sections, with stronger effects at your disposal as you further commit to a given class. With each level you gain, you'll have an extra Skill Point to spend in either one of your trees-and you'll need to pick and choose carefully where to allocate them, as it's impossible to fill up every ability across both of your skill trees (because, y'know, balance). You can only equip one Action Skill at a time, though you'll have a total of four to choose from between your two Multiclass selections.įinally, each class' skill tree is where you'll get a comprehensive view of your progress and ever-increasing power over time. Action Skills have a relatively short cooldown, letting you unleash their might multiple times during most fights, but not so short that you'll be spamming them constantly. Your chosen classes' Action Skills have the biggest impact on your moment-to-moment gameplay, with splashy effects that can instantly turn the tide of a battle and give you the upper hand. If you opt for a Multiclass combination of two companion classes- Clawbringer, Graveborn, or Spore Warden-both of your adorable, attack-ready companions will always be fighting by your side.
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Class Feats are equally powerful whether they belong to your primary or secondary class, with both having a huge impact on your playstyle and the stats/effects you should prioritize. Once unlocked, Class Feats are your always-on passive effects, including unique increases to damage output or having a trusty companion fighting by your side. Each class is defined by a Class Feat, two iconic Action Skills to choose between, and a skill tree loaded with passive abilities. But as you grow stronger, you'll gain access to the Multiclass system and a new secondary class slot, opening up a world of unique character builds. When your journey begins, you'll choose a starting class, wielding the strengths and abilities of a Brr-Zerker, Clawbringer, Graveborn, Spellshot, Spore Warden, or Stabbomancer.
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The best part of being the Fatemaker-besides all the chaotic fantasy adventures and general badassery-is harnessing the power of two mythical classes and becoming a truly hybridized hero.